Boss Swords

Boss Swords are powerful swords that must be recovered from the boss of a Realm before the timer runs out. Once a voyager is in possession of the Realm's sword, the gate to the Room of Swords will be opened.

Once all twenty-four Boss Swords are restored to the Room of Swords, it is theorized that all the voyageurs will be returned to their times.

The blade appears reminiscent of medieval longswords or broadswords; the handle is attached to the blade by a ring-shaped hilt through which a person can channel their Breaking Point.

Abilities
While under the possession of a boss or other nonhuman, a Boss Sword will greatly enhance their speed, stamina, and strength, as well as granting them special powers.

When in the possession of a human, Boss Swords will allow them to activate their breaking point (or "limit break") and release their accumulated ruin energy in 'the ultimate expression of their abilities'. It's also confirmed that by coming into contact with a Boss Sword grants a person magical abilities --like Gyrus' telekinesis.

The Boss Swords are the only item that can be used to damage a shadow creature, though the Shadows are also drawn to the swords.

When a person is killed with a Boss Sword before the Shadow hour begins, they restart at the beginning of the voyage's timer, with all their memories, items, and progress intact. However, if they aren't carrying any healing items, they will likely die of the injury. Additionally, this ability only affects the last person to be killed.

If you have half of a sword, you can use it to reset. Only one person can use half of the boss sword for resetting. If you only have half, you cannot use it to activate your breaking point.