Voyages

A Voyage
"Voyages" occur when people enter a Realm and attempt to recover its Boss Sword before the timer runs out.

Voyages always start with a message from the sky explaining to the voyagers that they must find the boss sword and restore the Room of Swords.

Once a character dies during a voyage, their memories and progress will be wiped and they will awaken during the next voyage.

If a character has a Boss Sword from a different realm, they can Reset by killing themselves with it, and start a new voyage where they will keep their memories, progress, and items from the previous voyage(s). If the current realm's boss sword is broken in two, a voyager may use one half of that sword to reset themselves as well.

Completing a Voyage
A successful voyage ends with the recovery of a Boss Sword. After the sword is collected, a portal will open that allows the voyagers to enter the Room of Swords. An unsuccessful voyage likely concludes when every character has died, or when every character with a Boss Sword has been reset.

If the voyage fails to retrieve the sword and the timer runs out, the shadow hour starts and the shadow boss appears. One cannot Reset during this time.

Shadows will begin taking over the realm and killing voyagers, and the terrain will become progressively more difficult to navigate. The only way to avoid certain doom is to find the Boss Sword during the shadow hour and escaping through the portal.

It is unknown what happens after everything in the realm dies and/or gets absorbed by the shadows.

Differences Between Voyages
After a reset, the new voyage won't exactly have the same characteristics as the other voyages (though the bare-bones nature of the realm will always be the same). Things like weather, where enemies appear, etc. can change. The message in the beginning of the voyages seem to change each time as well. Things like spawn points, the enemies themselves, the geography of the land, and physical differences (Such as Gyrus's footprints.) do stay the same voyage to voyage.